SOCIAL PROJECTS

DIGITAL CITIZENSHIP
The project aims to build a process of debate and critical assessment of the digital world's impacts on human life. An update in digital culture is essential for adults who grew up without the internet and for young people who were born with digital technology.
In this sense, awareness about using new technologies and regulating platforms is increasingly essential. In this environment, data is collected and used without knowing exactly how the algorithms are programmed to interact with users.
Through the qualification of teachers and other actors involved in different levels of education - in addition to including digital literacy as one of the pillars of primary education - we will be able to face the challenges humanity faces in this new informational era.
FOR PARENTS and TEACHERS
Technological changes in recent decades have significantly impacted society, transforming how we interact and produce knowledge and information.
Digital literacy guarantees access to primary digital education, promotes a critical view of technological advances and trains citizens for the conscious, ethical, democratic, and safe use of tools and services in virtual spaces. These skills are called Digital Citizenship.
To promote critical thinking that involves evaluating the credibility, accuracy, and relevance of information found on the Internet, it is essential to train citizens to distinguish between reliable sources and incorrect information, identify biases, and make informed judgments.
Digital education equips individuals with the knowledge and skills to protect themselves and their personal information online. It covers understanding privacy settings, recognizing online threats like phishing or scams, practising safe browsing habits, and using strong passwords and security measures. By being digitally literate, individuals can protect their identities online and themselves from cyber threats.
By acquiring these skills, parents can guide their children and supervise them in their interactive use of the virtual universe. Parents must remain aware of the co-optation practices that frequently occur on gaming platforms and also that they know to identify hate speech and other narratives that may negatively impact their children's education.
An update in digital culture is necessary for adults who grew up without the Internet and for those who were born after the advent of digital technologies and have never experienced the world without them. In this sense, literacy for digital citizenship plays a fundamental role in raising awareness about using new technologies and regulating platforms.
It is necessary to understand the current scenario with its multiple problems, ask questions, and seek answers and paths to navigate the digital world safely. By qualifying parents, teachers, and other actors involved in the different levels of education—in addition to including digital literacy as one of the pillars of primary education—we can deal with the challenges humanity faces in this new informational era.
FOR STUDENTS
The Digital Generation, born after 2000, is marked by the constant presence of digital technologies, which extend their perception and experience of the world. These technologies, such as cell phones and social networks, are constant communication portals, often surpassing intense personal interactions. For this generation, the virtual and the real are equal in terms of importance and validity in the construction of the meaning of life, although they have different characteristics and implications.
The ubiquity of digital technologies presents ethical, moral, and aesthetic challenges in the daily lives of the digital generation, impacting the construction of personality and subjectivity. Individual development is influenced by interactions in both virtual and real space, despite the differences between these domains of reality.
The overlap between the image of the "digitized self" and the "real self" is standard, with the former often being constructed with an aesthetic distorted by social media. Due to the difficulty in discerning between "real reality" and "virtual reality," this can undermine self-esteem and the construction of personality.
In a world driven by the logic of the attention economy, where platforms seek to capture our focus, the adverse effects of this search for engagement are visible in society, including isolation, mental health problems, bullying practices and the spread of misinformation.
IncubaRINO a path to implementing projects
If you have a social project in mind, want to dedicate yourself to this cause, but don't know how to make it viable, contact us. The RINO Institute has experience, offers methodological support, training for coordinators and support for fundraising.